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Simulation
game
This
is a two-stage game, which will help you to realise that with
co-operation, a resource can last indefinitely, but if you
exploit a renewable resource faster than it can recover, the
resource will collapse.
Players
Total of four - three fishers and a "banker" who
looks after the resource.
Game
One: The Fishing Race
Objective:
To catch the most fish.
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| Rules: |
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All
30 fish go into a "pool", looked after by the
banker. |
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Each
player has a toss of the dice in turn. (Select or toss
for the person who starts first.) |
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They
can "catch" as many fish from the pool as the
number they toss. |
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At
the end of each round, the banker tallies up the catch
for each player. |
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If
there are fewer fish left than the number you throw (eg,
three left and you throw a five), you get to take all
the remaining fish. |
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| That's
the end of the game - too bad if the other players didn't
have a chance to complete the last round. |
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The
banker does a final tally. The winner is the person with
the most fish. |
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The
banker keeps a tally of how many "rounds" it
took before all the fish were taken. |
Game
Two: Fishing for the Future
This game is to be partly designed by the students, and then
played. A group who has just completed Game One should play
it.
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| Objective: |
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To
work out a system for catching fish, where each player
has a "fair go", and |
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To
make the game last longer (more rounds) than Game One
did. |
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| Basic
rules: |
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At
the start of the game there are only 6 fish in the pool.
The banker retains the other 24. |
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After
each round, the banker feeds another 6 fish into the pool. |
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If,
at the end of a round, there aren't enough fish in the
pool, then your fishery has collapsed - the game ends. |
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The
banker keeps a tally of how many rounds have been played. |
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The
winning team is the team who has made their game last
the greatest number of rounds. |
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| Students'
rules: |
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Before you start, work out some rules to add to the basic
rules, so that the game will last as many rounds as possible,
and everyone gets a fair shot. |
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When
you've designed your rules, play the game and record how
many rounds it lasts. |
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| After
the game have a class discussion focusing on: |
| 1 |
What
are resources? |
| 2 |
What
are some examples of resources? eg wood, plants, soil,
minerals, water and sunlight. |
| 3 |
What
is the difference between renewable and non-renewable
resources? |
| 4 |
Are
fisheries resources infinitely renewable? |
| 5 |
What
did these games tell us about catching fish? |
| 6 |
Do
we have rules like the rules you designed for our fishers?
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| 7 |
What
are the differences between this game and the "real
world"? |
| 8 |
How
can we manage fisheries so they continue to be available
for future generations? |
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